Lusiogenic
Lusiogenic
  • Видео 51
  • Просмотров 951 155
UE5 Physics Black Hole Grenade Tutorial How to
Unreal Engine 5 tutorial on how to make a Black Hole Grenade with physics.
Please subscribe for more videos and live streams.
Download project file:
drive.google.com/file/d/1ZGAFe5FZtSbrZ23IoMRxURZO4WBud-GN/view?usp=sharing
How to grab physics objects: ruclips.net/video/irk5NAuFPMc/видео.html
All my UE4 tutorials: ruclips.net/video/BT0jFArPtGM/видео.html
Follow me on X: Lusiogenic
00:00 Overview
04:13 Launch Grenade
06:43 Grenade
08:06 Black Hole Components Overview
11:34 Black Hole Graph Overview
13:37 Gravitational Lensing Distortion
18:33 Stretch Distortion
23:45 Object Detection
35:51 Object Destruction and Attraction
51:18 Object Release
54:07 Black Hole Scaling up and Down
57:57 Fixing S...
Просмотров: 2 527

Видео

UE4 Rope Bridge - Physics Suspension Tutorial How To
Просмотров 36 тыс.3 года назад
Unreal Engine 4 tutorial on how to make a Suspension/Rope bridge with physics. Please subscribe if you want to see more. Download project file: drive.google.com/file/d/1G4oTYyeqdNxvNHCrzgQjEpROlcA0rbBH/view?usp=sharing Stabilize chains of physics objects: ruclips.net/video/Bdd3EaVWx2g/видео.html All my UE4 tutorials: ruclips.net/video/BT0jFArPtGM/видео.html Join me for Live Streams: www.twitch....
UE4 Stabilize Physics Objects in chains / Constraints Tutorial
Просмотров 19 тыс.3 года назад
In this Unreal Engine 4 video I'm giving a tip on how to stabilize chains of connected physics objects with physics constraints. Project file: drive.google.com/file/d/1xfuTeUWh12Sr8gpA2rIX2NHovUZ6YyrH/view?usp=sharing Rope tutorial: ruclips.net/video/hEMcr98cDJE/видео.html Balance Masses tutorial: ruclips.net/video/UnVkALdd3k0/видео.html All my UE4 tutorials: ruclips.net/video/BT0jFArPtGM/видео...
UE4 Stabilize Physics by Balancing Masses Unreal Engine 4 Tutorial How To
Просмотров 16 тыс.4 года назад
In this Unreal Engine 4 Lesson I'm talking about the importance of the ratio of masses that are connected using a Physics Constraint and how they affect its stability. Rope tutorial: ruclips.net/video/hEMcr98cDJE/видео.html Car with suspension tutorial: ruclips.net/video/PWTCM6sZ6OE/видео.html All my UE4 tutorials: ruclips.net/video/BT0jFArPtGM/видео.html Join me for Live Streams: www.twitch.tv...
UE4 Grab Objects with Mouse - Manipulate, Drag Unreal Engine 4 How To
Просмотров 58 тыс.5 лет назад
In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to grab and drag objects using the mouse cursor across the screen. You can check my other grab tutorial for physics objects : ruclips.net/video/irk5NAuFPMc/видео.html All my UE4 tutorials: ruclips.net/video/BT0jFArPtGM/видео.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: twitter...
UE4 Helium Balloon Gun - lift objects Unreal Engine 4 Tutorial How To
Просмотров 11 тыс.5 лет назад
In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to make the BONEWORKS Balloon Gun that lifts objects using physics. Balloon Mesh FBX: drive.google.com/open?id=1lrNzXyfS3grSNyKwgxJ9oiYbDHEENUCM All my UE4 tutorials: ruclips.net/video/BT0jFArPtGM/видео.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic #ue4 #...
UE4 Test Black Hole Grenade from Live Stream
Просмотров 3,5 тыс.5 лет назад
This is a test I made in a Live Stream while developing a Black Hole Grenade for an upcoming tutorial. Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ruclips.net/user/lusiogenic
I'm Back. Channel Update December 2019
Просмотров 7195 лет назад
I'm back to making tutorials! I'm expanding the channel into Blender and Inkscape. I'm still focused on game dev tutorials and physics-based UE4 Tutorials are not going to stop. Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ruclips.net/user/lusiogenic
UE4 Test Rope with bones
Просмотров 4,8 тыс.5 лет назад
See tutorials for this here: Make Rope with Bones: ruclips.net/video/hEMcr98cDJE/видео.html Connect to skeletal mesh: ruclips.net/video/uHV6VHzPqxM/видео.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ruclips.net/user/lusiogenic
UE4 Test Magnets
Просмотров 1,7 тыс.5 лет назад
Tested UE4 magnets for a tutorial I made on how to make them Tutorial here: ruclips.net/video/ xR0aQ2rB0/видео.html Join me for Live Streams: www.twitch.tv/lusiogenic I share stuff here: Lusiogenic Subscribe: ruclips.net/user/lusiogenic
UE4 Test Crazy amount of gears
Просмотров 3 тыс.5 лет назад
I have developed this in a live stream here: ruclips.net/video/njGuAsrT6MY/видео.html Join me for Live Streams: www.twitch.tv/lusiogenic I Share stuff here: Lusiogenic Subscribe: ruclips.net/user/lusiogenic
[Live Stream - Unreal Engine Dev] Make Gears
Просмотров 4,4 тыс.6 лет назад
I make game dev streams on Twitch: www.twitch.tv/lusiogenic If you want to help out, you can share my videos on social media, or make a donation here: streamlabs.com/lusiogenic I share cool gaming stuff on Twitter: Lusiogenic Instagram: lusiogenic Facebook: LusiogenicOfficial If you want to see more videos like this, please subscribe.
Gears Test (UE4 + Blender Live Stream Dev)
Просмотров 1,8 тыс.6 лет назад
Gears Test (UE4 Blender Live Stream Dev)
[Live Stream - Unreal Engine Dev] - Part 2 of Figuring out Steering for Physics Based Car
Просмотров 2 тыс.6 лет назад
[Live Stream - Unreal Engine Dev] - Part 2 of Figuring out Steering for Physics Based Car
[Live Stream - Unreal Engine Dev] - Part 1 of Figuring out Steering for Physics Based Car
Просмотров 2 тыс.6 лет назад
[Live Stream - Unreal Engine Dev] - Part 1 of Figuring out Steering for Physics Based Car
UE4 Connect Skeletal Mesh with object using Physics Constraints in Unreal Engine 4 Tutorial How To
Просмотров 33 тыс.6 лет назад
UE4 Connect Skeletal Mesh with object using Physics Constraints in Unreal Engine 4 Tutorial How To
UE4 Test Motorcycle With Acceleration, Suspension and Steering
Просмотров 7 тыс.6 лет назад
UE4 Test Motorcycle With Acceleration, Suspension and Steering
UE4 Test Rube Goldberg Machine
Просмотров 2,4 тыс.6 лет назад
UE4 Test Rube Goldberg Machine
[Live Stream - Unreal Engine Dev] - Part 1 of Making a Rube Goldberg machine
Просмотров 2,4 тыс.6 лет назад
[Live Stream - Unreal Engine Dev] - Part 1 of Making a Rube Goldberg machine
[Live Stream - Unreal Engine Dev] - Part 2 of Making a Rube Goldberg machine
Просмотров 1,3 тыс.6 лет назад
[Live Stream - Unreal Engine Dev] - Part 2 of Making a Rube Goldberg machine
[Live Stream Announcement] Reaching 1000 Subscribers on Youtube
Просмотров 2446 лет назад
[Live Stream Announcement] Reaching 1000 Subscribers on RUclips
[Live Stream - Unreal Engine Dev] - Make Office Chair and Crane
Просмотров 2 тыс.6 лет назад
[Live Stream - Unreal Engine Dev] - Make Office Chair and Crane
[Live Stream - Unreal Engine Dev] Making Mechanical Joints
Просмотров 8426 лет назад
[Live Stream - Unreal Engine Dev] Making Mechanical Joints
UE4 Mechanical Joints - Physics Constraints in Unreal Engine 4 Tutorial / How To
Просмотров 64 тыс.6 лет назад
UE4 Mechanical Joints - Physics Constraints in Unreal Engine 4 Tutorial / How To
UE4 How to - Rotating Door - Revolving Door using Physics Constraints in Unreal Engine 4 Tutorial
Просмотров 9 тыс.6 лет назад
UE4 How to - Rotating Door - Revolving Door using Physics Constraints in Unreal Engine 4 Tutorial
UE4 How to - Sliding Door using Physics Constraints in Unreal Engine 4 Tutorial
Просмотров 8 тыс.6 лет назад
UE4 How to - Sliding Door using Physics Constraints in Unreal Engine 4 Tutorial
UE4 Wind Machine / Blowing Fan using Physics Constraints in Unreal Engine 4 Tutorial How To
Просмотров 22 тыс.6 лет назад
UE4 Wind Machine / Blowing Fan using Physics Constraints in Unreal Engine 4 Tutorial How To
UE4 Laser System that Reflects Light with Sensor and Mirrors in Unreal Engine 4 Tutorial How To
Просмотров 27 тыс.6 лет назад
UE4 Laser System that Reflects Light with Sensor and Mirrors in Unreal Engine 4 Tutorial How To
UE4 Magnets using Physics Constraints in Unreal Engine 4 Tutorial How To
Просмотров 19 тыс.6 лет назад
UE4 Magnets using Physics Constraints in Unreal Engine 4 Tutorial How To
UE4 Rope using Bones and Physics Constraints in Unreal Engine 4 & Blender Chain Tutorial How To
Просмотров 76 тыс.6 лет назад
UE4 Rope using Bones and Physics Constraints in Unreal Engine 4 & Blender Chain Tutorial How To

Комментарии

  • @NR_5tudio
    @NR_5tudio 3 дня назад

    can you make a legs physics movement?

  • @threedking
    @threedking 5 дней назад

    Damn man, I was struggling a week with it and you just clear the area for me. Thanks a lot!

  • @pablofernandez2894
    @pablofernandez2894 11 дней назад

    Bubbles!

  • @carlsan5826
    @carlsan5826 12 дней назад

    cool thing

  • @gurugames1308
    @gurugames1308 18 дней назад

    Если попытаться сместить предмет по заблокированной оси, то он будет дрожжать. Я не знаю как это исправлять

    • @Lusiogenic
      @Lusiogenic 5 дней назад

      The bottom line is that you can't. That's a limitation of the physics engine. Fundamentally, the physics engine functions by checking where things are and where they should be, then uses forces to push objects back where they should be. That's why breaking a constraint or penetration makes objects tremble.

  • @NizioCole
    @NizioCole 20 дней назад

    For anyone else having issue testing, they cant spawn already overlapping or they won't attach. To test to see if its working, start the game in simulate mode then in the details panel, click the Pole and move it close to the other pole

  • @rambosweat
    @rambosweat 29 дней назад

    while loops are dangerous. sometimes angle of laser causes infinite loop. I suggest using a For Looop With Break instead, where the breaking condition is hitting a non-mirror object. you can tie the Last Index to the length of the number of mirrors in your scene.

  • @ueuzb
    @ueuzb Месяц назад

    Looking for radiation physics tuts❤

  • @iouart165
    @iouart165 Месяц назад

    thank you for sharing your knowledge 🙏

  • @lazonian
    @lazonian Месяц назад

    Question if anyone knows. I had an input action for looking around (not moving just looking around with the camera like any standard fps camera). And when I implemented the grab it all worked- but now to look around I have to click and hold to look around. Any ideas how to disable that OR at the least maybe just assign it to right mouse button?

  • @mandasartur
    @mandasartur Месяц назад

    Thank you. Do you have tip for eliminating Physics handle lag? Regardless the tick order, substepping and settings on the component, its turns out completely useless in serious scenarios that require no distance between the source object that dragged and the target with the Physics handle on.

    • @mandasartur
      @mandasartur Месяц назад

      Specifially under UE5, 4 had physX which where much more reliable

    • @Lusiogenic
      @Lusiogenic Месяц назад

      If you're controlling it with the mouse, the handle might not be the problem. From what I understood myself, the mouse update might be the issue, it has lag in UE5. I don't have a link to back this up, but I'm sharing what I know. But, as a general rule, when dealing with physics, expect some kind of lag. If you don't want any lag, you'll have to set the position manually, but then you won't have physics on the object.

  • @jrzywoo2164
    @jrzywoo2164 Месяц назад

    Hello, I've been looking for something like I don't know how to say but. I made a prophunt game like so the ones in the youtube one. But the thing is when im transformed as a prop. the prop walks like a human. How can you import the physics into the props when we transform. There is a video game called propnight which is what im trying to say can you please at least give me a hint. I've been looking for it weeks asking few people still didn't get any respond. Thank you if you at least give me a hint.

  • @RmaNYouTube
    @RmaNYouTube Месяц назад

    thanks for making this free, so many things to learn and use in other projects.

  • @_steven.-
    @_steven.- Месяц назад

    You're back! Love to see what you will be up to :)

  • @ahmadhamid9573
    @ahmadhamid9573 2 месяца назад

    Wow, only using physics components in a game... I really wanna see what the whole game would look like if you release. There will be bunch of new and complex barriers too for it only using physics components, wow

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      Yeah, physics is cool. :) I'm actually planning to make a physics asset pack and make it available for purchase on Fab. I'll be making a video preview on the channel to see if the community is interested.

    • @ahmadhamid9573
      @ahmadhamid9573 2 месяца назад

      @Lusiogenic it will be actually fantastic.

  • @UE5Poseidon
    @UE5Poseidon 2 месяца назад

    A quick question. What would be the best way to attach something like this to a moving pawn. I'm trying to attach it to a submarine but there are some issues with it teleporting to world origin OR it starts to bug out when the pawn is rotated. Thanks.

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      There are basically 2 points which hold this in place. One is a physics constraint in the center of the wheel and the other which limits the piston movement. (Edit: scratch that. you can just attach the base, because the piston is attached to the base) Those physics constraints have to be attached to your object. It's hard to understand why it's bugging without knowing the exact setup you have. The usual problems are collisions with other elements, which makes things jump all over the place. Check that you don't have a capsule or something invisible that collides. Also, when you attach this to another object make sure that collision is disabled on the physics constraint. Not sure why it would go to the world origin. It doesn't make sense. Try to test it with simple setup on another object and see how it goes.

    • @UE5Poseidon
      @UE5Poseidon 2 месяца назад

      @@Lusiogenic Thank you so much for the detailed reply and explanation. Yeah I started by removing the base and attaching it directly to the parent mesh and made some progress, however the constraint being locked was what caused it to teleport to world origin. I overcame that by just adjusting other values but in the end I think it won't work that well with a moving pawn (submarine is what I was making). I tried removing collision which did work partly then finally tested it in a new empty blueprint which had no issues so it must be something with pawns which I just have to look into more to find out.

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      ​@@UE5Poseidon You're welcome. I don't see why attaching to a pawn wouldn't work. I'm willing to bet it's collides with other components of the pawn.

  • @UE5Poseidon
    @UE5Poseidon 2 месяца назад

    This is such a great and informative tutorial. Extremely satisfying to make something like this and see it in game. Thank you!

  • @piustrzynasty574
    @piustrzynasty574 2 месяца назад

    Thank youuuu. I was struggling with Chaos the result is really weak. This method is great! And it works on 5.5! :)

  • @ahmadhamid9573
    @ahmadhamid9573 2 месяца назад

    The system's fans sound in the background tho.😂😂

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      I don't know where that sound is coming from.. 😅 I hope it provides some ambiance 😃

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      PC fans at max level show that I'm a serious dev, right? 😁

    • @ahmadhamid9573
      @ahmadhamid9573 2 месяца назад

      @Lusiogenic ofc bruv, you are just the only dude in RUclips with professional and advanced tutorials in unreal engine. Keep it up bruv 💯💯🫡

    • @ahmadhamid9573
      @ahmadhamid9573 2 месяца назад

      @Lusiogenic ofc 😂

  • @montather9770
    @montather9770 2 месяца назад

    cool

  • @qvazar6091
    @qvazar6091 2 месяца назад

    I guess this man likes it alot😅

  • @TrevorFuckinPhilips
    @TrevorFuckinPhilips 2 месяца назад

    noice

  • @glyff194
    @glyff194 2 месяца назад

    Umm why the directional arrow from that particular area??

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      Because it's the center of the character capsule, it's easy to calculate. 🙂 I've changed it in the meantime, BTW.

    • @bsasikff4464
      @bsasikff4464 2 месяца назад

      @@Lusiogenic😂

  • @attiamalek
    @attiamalek 2 месяца назад

    Very helpful to this day. Thank you!

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      FYI, Soft constraints are not working correctly in 5.X. It's only the linear soft constraints that are working in 5.5. We'll see if they fix the angular ones.

  • @luaneseniv
    @luaneseniv 2 месяца назад

    Cool! King of physic is back 🎉🎉

  • @MooseheadStudios
    @MooseheadStudios 2 месяца назад

    Glad your still cooking!!! great work

  • @theivansgames5489
    @theivansgames5489 3 месяца назад

    Hi! Probably a very late question, but do you know how could you limit for example the wheel's movement after several full rotations? Genuinely couldn't find anything that worked for me so I'll be very glad if you know how to!

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      Try to track the rotation difference frame by frame in a blueprint. Add it up in a float, then when the float surpasses 360 (if you're tracking degrees), increment a counter. Then use that counter to know how many rotations the wheel has done.

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      Depending on the counter, you could then apply angular motors to slow down or stop the rotation of the wheel.

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      To my knowledge, there's no built in functionality that does what you're looking for.

  • @PrinceDevvy
    @PrinceDevvy 3 месяца назад

    For some reason while trying to use this, the black part of the black hole is perfectly transparent? It's just a clear hole with the visual distortion around it, and I can't seem to figure out why. My nodes look identical to yours. Any ideas as to why that could be happening would be awesome! This is amazing and I absolutely love how this is supposed to look! Definitely earned a sub out of me! :D

    • @Lusiogenic
      @Lusiogenic 3 месяца назад

      Might just be the fresnel settings, or the alpha channel of the color (if the alpha is 0, the color will be transparent). Have you downloaded the sample project, or did you try to make it yourself from scratch.

  • @theongrejoy2772
    @theongrejoy2772 3 месяца назад

    Thank you bro. It works very well for my project.

  • @lordnikita6968
    @lordnikita6968 4 месяца назад

    Hooray! You're finally back! I'm so glad to see your helpful tutorials again!

  • @King-mj2bn
    @King-mj2bn 4 месяца назад

    This is not at all what the Physics Constraint is intended for. Can it work? Sure. But you can also use a screwdriver to pound in a nail. Doesn't mean you should. Physics Constraints are more intended for permanently constraining the physics interaction between 2 objects, while the Physics Handle is more intended for temporarily constraining the physics interactions between two objects (like when you want to pick something up via physics.)

    • @Lusiogenic
      @Lusiogenic 3 месяца назад

      Thanks for the input! However, I'm curious to know what is the disadvantage of using a physics constraint? As I see, the advantage is that I'm not running code of my own to update the position, it's all done automatically in the physics engine, so to me it's a plus.

  • @GamerVTN
    @GamerVTN 4 месяца назад

    Hello I liked your videos very much in terms of content, but can you tell me about the camera and mouse settings and Blue print stages, which is a simpler subject. I want to work like you and I want to make an interface where I can move objects with the mouse. I did not come across such a topic among the videos. Can you please help ? Good work.

    • @Lusiogenic
      @Lusiogenic 2 месяца назад

      Doesn't this tutorial help? ruclips.net/video/XVND_jo-kNo/видео.html

  • @PiPiCatStudio
    @PiPiCatStudio 4 месяца назад

    looking for your ue5 tuts!!!

  • @dantheplanner
    @dantheplanner 4 месяца назад

    Return Of The King. 👑🧎🏿(I kneel)

    • @Lusiogenic
      @Lusiogenic 4 месяца назад

      I'm honored! 🙏

  • @tprompt3d
    @tprompt3d 4 месяца назад

    15.29 I stuck to link equal with Literal EComponentMobility🤔 I'm using UE 5.4

    • @Checometer
      @Checometer 3 месяца назад

      use Equal(Enum) instead of Equal(==)

  • @pandajumper
    @pandajumper 4 месяца назад

    大师!

  • @mrvizier7788
    @mrvizier7788 4 месяца назад

    Hey Bro. I saw your videos today. And you are greatest influencer about unreal. I need help for horse and cart system. can you show us how we can bind horse to cart?

    • @Lusiogenic
      @Lusiogenic 4 месяца назад

      Hey bro, thanks for the compliments! Are you flattering me so I make the tutorial? 😅 Well, it might just work. 😁 It seems simple enough, maybe I'll do a live stream. I'm not making a horse, though, I don't make models and animations. Just using the character should suffice, and you can replace it with a horse at your convenience. We'll see.

    • @mrvizier7788
      @mrvizier7788 4 месяца назад

      @@Lusiogenic It's really nice that an influencer responds to their audience so quickly and beautifully. I also thank you for that. I'd be happy if you could tell me when you'll be live streaming and on which site. By the way, I also noticed in your videos that it's really good that you don't use mesh or animation. It's not necessary, you explain it very well.

    • @Lusiogenic
      @Lusiogenic 4 месяца назад

      @@mrvizier7788 I usually record and publish my live streams on youtube, so there's no need watch at a certain time. I'm just coming back to UE and I have other projects in parallel, so I can't make any promises. I guess sometime in the next few weeks. Fingers crossed!

    • @mrvizier7788
      @mrvizier7788 4 месяца назад

      @@Lusiogenic You have followers who expect informative videos from you. Don't forget that :)

    • @Lusiogenic
      @Lusiogenic 4 месяца назад

      @@mrvizier7788 Ah, dude, the guilt tripping 😅

  • @JR-rw4ms
    @JR-rw4ms 4 месяца назад

    thanks you

  • @PrinceBrosnan
    @PrinceBrosnan 4 месяца назад

    wb

  • @DeeOdzta
    @DeeOdzta 4 месяца назад

    awesome !

  • @Pichcher
    @Pichcher 4 месяца назад

    comeback!!!!!!! Lets gooo!!!!!!!

  • @musikalniyfanboichik
    @musikalniyfanboichik 4 месяца назад

    holy shit he is back

  • @alphamineron
    @alphamineron 4 месяца назад

    The legend has returned!

  • @ThatTechGuy123
    @ThatTechGuy123 4 месяца назад

    So surprised you don't sell this on unreal engine marketplace. When FAB comes can you make a all in one physics example together to buy?

    • @Lusiogenic
      @Lusiogenic 4 месяца назад

      I was thinking of doing that. The problem with making assets is that they have to be quite polished. I do have quite a bunch of physics assets gathered over the years. We'll see. 🙂

  • @ThatTechGuy123
    @ThatTechGuy123 4 месяца назад

    Welcome back! 🎉❤

  • @GrenouilleDeLys
    @GrenouilleDeLys 4 месяца назад

    You are back?! That's fantastic!

  • @y99ziz41
    @y99ziz41 4 месяца назад

    👍非常干货的教程, really nice toturial, thank you

  • @IceDragonsWOM
    @IceDragonsWOM 4 месяца назад

    wow, thank you! Can you make tutorial for tornado?

    • @Lusiogenic
      @Lusiogenic 4 месяца назад

      That's a fun idea. I'll think about it. No promises 🙂

  • @pavel12579
    @pavel12579 4 месяца назад

    We're so back

  • @deathtaek
    @deathtaek 4 месяца назад

    OMG he is back